If X and Y are measured in the same units and we consider a point that lies below a 45° line, then we know that for the X and Y combination associated with this point,
the X variable is greater than the Y variable
举一反三
- 下面定义结构体数组的代码段正确的是()。 A: struct POINT{ public double x;//横坐标 public double y;//纵坐标}POINT[] p;p=new POINT[100]; B: struct POINT{ public double x;//横坐标 public double y;//纵坐标}POINT p[100]; C: struct POINT{ public double x;//横坐标 public double y;//纵坐标}POINT p[]=new POINT[100]; D: struct POINT{ public double x;//横坐标 public double y;//纵坐标}POINT p=new POINT[100];
- 对于以下的变量定义,表达式______是不正确的。struct { float x, y;} point, *p=&point; A: p->x=2.0 B: (*p).y=3.0 C: point.x=2.0 D: *p->y=3.0
- 对于以下的变量定义,表达式______是不正确的。struct { float x, y;} point, *p=&point;
- 有以下程序: #include <iostream> #include <cmath> using namespace std; class Distance; class point { public: friend class Distance; Point(int a,int B) { x=a; Y=b; } void Print() { cout<<"X= "<<X<<end1; cout<<"Y= "<<Y<<end1; } private: float X,Y; }; class Distance { public: float Dis(Point &p,Point &q); }; float Distance :: Dis(Point &p,Point &q) { float result; result=sqrt((p.X-q.X)*(p.X-q.X)+(p.Y-q.Y)*(p.Y-q.Y)); cout<<result<<end1; retUrn result; } int main() { Point p(10,10),q(10,30); Distance d; d.Dis(p,q); return 0; } 运行后的输出结果是( )。 A: 10 B: 30 C: 0 D: 20
- 下列代码中: class Point{ int x,y; public: Point(int a, int b=0); //① Point(Point &aPoint); //②Point(Point *p); //③ 默认的构造函数是 A: ① B: ② C: ③ D: 没有
内容
- 0
贝叶斯公式是下列哪一个 A: P(y│x)=(P(x│y)P(x))/P(y) B: P(y│x)=(P(x│y))/P(x)P(y) C: P(y│x)=(P(x│y)P(y))/P(x) D: P(y│x)=P(x)P(y)/(P(x│y) )
- 1
∃ x∀ y ¬P(x , y)的否定是 A: ¬ ∀ x∃ y ¬ P(x , y) B: ∃ x ∀ y P(x , y) C: ∀ x ∃ y P(x , y) D: ∀ y∃ x P(x , y)
- 2
已知:Point x(3,4); 则下列声明中能定义p指针变量并使其初值指向x的是( ) 。 A: int &p=x; B: Point *p=&x; C: Point p=x; D: float *p=&x;
- 3
下述不是∀x∃yP(x,y)否定的是? A: ∀x∀y(﹁P(x,y)) B: ∃x ∀y (﹁P(x,y)) C: ∀x∃y(﹁P(x,y)) D: ∃x ∃y(﹁P(x,y))
- 4
已知 Point类,要求在该类中完成+,- 两种操作符的重载。(重写Point类)class Point{ public: Point(float x=0, float y=0, float z=0): xx(x), yy(y), zz(z){} Point(const Point& p): xx(p.xx), yy(p.yy), zz(p.zz){ } private: float xx, yy, zz;}……